sound.pause(サウンド番号(0〜7) )
指定したサウンド番号のサウンドを一時停止します。一時停止したサウンドは、sound.start()で再開できます。
引数
- サウンド番号: 設定したサウンド番号0〜7番です。
使用例
while(true)do p = selectmode( rep,sta,sto,pau,owari ) if( p==0 )then canvas.drawText( "[Exit]", owari.x0,owari.y0, 24, color(255,255,255), color(255,0,0) ) return elseif( p==1 )then sound.restart(0) canvas.drawText( "[Restart] ", rep[1].x0, rep[1].y0, 24, color(255,255,255), color(255,0,0) ) elseif( p==2 )then sound.start(0,0) canvas.drawText( "[Start]", sta[1].x0, sta[1].y0, 24, color(255,255,0), color(255,0,0) ) elseif( p==3 )then sound.stop(0) canvas.drawText( "[Stop]", sto[1].x0, sto[1].y0, 24, color(255,255,255), color(255,0,0) ) elseif( p==4 )then sound.pause(0) canvas.drawText( "[Pause]", pau[1].x0, pau[1].y0, 24, color(255,255,255), color(255,0,0) ) elseif( p==5 )then sound.restart(1) canvas.drawText( "[Restart] ", rep[2].x0, rep[2].y0, 24, color(255,255,255), color(255,0,0) ) elseif( p==6 )then sound.start(1,0) canvas.drawText( "[Start]", sta[2].x0, sta[2].y0, 24, color(255,255,0), color(255,0,0) ) elseif( p==7 )then sound.stop(1) canvas.drawText( "[Stop]", sto[2].x0, sto[2].y0, 24, color(255,255,255), color(255,0,0) ) elseif( p==8 )then sound.pause(1) canvas.drawText( "[Pause]", pau[2].x0, pau[2].y0, 24, color(255,255,255), color(255,0,0) ) end touch(2) for i=1,2 do canvas.drawText( "[Restart] ", rep[i].x0, rep[i].y0, 24, color(0,0,0), color(255,255,255) ) canvas.drawText( "[Start]", sta[i].x0, sta[i].y0, 24, color(0,0,255), color(255,255,255) ) canvas.drawText( "[Stop]", sto[i].x0, sto[i].y0, 24, color(0,0,0), color(255,255,255) ) canvas.drawText( "[Pause]", pau[i].x0, pau[i].y0, 24, color(0,0,0), color(255,255,255) ) end end